Tuesday, May 3, 2011

Campaign Conclusion

Last night we concluded out 16 month campaign going through Rob Conley's Majestic Wilderlands.  And what a conclusion it was.  For the grand finale we fought a god.  Or sorta god guy.  He was very tough.  The great thing is it felt organic that this was not forced.  We'd been building up our power through levels and items and each one seemed to have a purpose for this final fight.  We defeated this god on earth and banished him into the abyss.  But not without some hilarity on the way.  Rusty Battle Axe stunned the god with an artifact we'd been constructing through adventuring and political alliances.  But this god had a butt load of zealots so we needed to get out of there fast.  Dwayne and I teleported away while Rusty was to teleport the god to our safe house then port himself in.  Well, he rolled a 1 when he teleported the god so we lost the god for a while and had to search for him.  That was fun.  But it was a great campaign and it was a lot of fun and I got a character I will remember for a while and bore other gamers with retelling his fabulous adventures.  Like right now.

But our gaming group is not done.  No.  No.  No.  There is gaming to be done!  No rest.  Rusty is going to GM the next campaign.  He'll be using a home brewed version of Castles & Crusades.  Which I am psyched about because I have had those book for a long time and this will be the first time I will use them.  We plan on using next week to create our characters and discuss the world.  We've asked Rusty to for go family interaction and going to work so he can provide us with information about his world and how it works.  I'm looking forward to bumping around in someone else's world.

11 comments:

  1. It was a great campaign and filled with great moments. I really enjoyed and all three of you stepped up to make it one for the books.

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  2. Awesome! Sounds like great fun!

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  3. How the hell is Rusty Battle Ax?. I wish he'd start blogging again.

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  4. Savor the moment. It's so rare to *end* a campaign is satisfying manner. Mostly, they just fade away.

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  5. Rob > Thanks for fun!

    Johnahan > I was.

    Christian > He is doing well. I would love him to blog again, but he's got a full plate of life in front of him.

    Risus > We've had several campaigns end in a satisfying manner. Sometimes they end with epics battles like the last one. Some come to a logical conclusion and some end surprisingly. But we've ended many.

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  6. I'm jealous. Back in the day (high-school), we ended three campaigns satisfactorily. In the 90's, I recall ending only two. Number of satisfying endings since 2000: 0 (though I' perpetually closing in on that long-running Buffy RPG finale).

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  7. Sounds like a great end to a campaign!

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  8. Things look a lot lighter around here for some reason.

    Ending a campaign on a complete note is a concept I have never really experienced. They seem to just go on forever or die silently in the night for me.

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  9. It's great to here about a campaign ending with such a satisfying end.

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  10. Wow. Final sessions in a campaign are the roughest to not be a huge letdown. Sounds like you had a good one.

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  11. Thanks for sharing. What about a round up of the highs and lows of the campaign?

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