Born as Two Die as One is my 61st micro-adventure and my 79th 'thing' on Patreon. Patreon has helped me develop a nice back catalog of material. My current content is going into a sandbox for Swords and Wizardry Light. I'm making progress, but as of now, I have several pieces and need to discover how'll they fit together. Not a bad problem. But one that I'll need to take some time out to solve.
There is a backstory to this adventure. I shared it on my Patreon. If you're interested, hop over there for a few minutes. This adventure, like some of the other ones I've written recently, have developed the Northmen culture. This adventure addresses one of their customs. Their customs were developed by surviving in hostile territory and avoiding the wraith of the gods.
For me, these small background touches enhance an adventure even though the players may never learn it. I would never burden a GM with pages of text describing an entire culture. Instead I prefer to give glimpses of what it was like. A quick paragraph to nuance the adventure's atmosphere. While I think two grave sites containing giant, twin brothers is cool on its own, adding the harsh reality of Northmen's customs, adds another layer.
I have to give a shout out to +Andy Action again. He's helped with the edits. I put him to work on this one. His suggestions and corrections were invaluable.
My Patreon adventures are free on PDF. Born as Two Die as One has the PDF, a map for the GM and the players for download. I always try to include a blank map for on-line play. If you are interested in getting a physical copy please consider joining my Patreon. If you have any question about how it works, let me know. I would be glad to answer your questions.
Thanks for stopping by and enjoy the adventure.